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		<title>BGridLayout</title>
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		<h1>BGridLayout</h1>
		<p>Inherites from <a href="BLayout.html">BLayout</a></p>
		<h2>public</h2>
		<table id="public">
			<tr><td align="right"/><td><a href="#BGridLayout(BWidget*)">BGridLayout</a>(BWidget* host = 0);</td></tr>
			<tr><td align="right"/><td><a href="#BGridLayout(const BString&,BWidget*)">BGridLayout</a>(const BString& name, BWidget* host = 0);</td></tr>
			<tr><td align="right"/><td><a href="#BGridLayout(Policy, Policy,BWidget*)">BGridLayout</a>(Policy widthPolicy, Policy heightPolicy, BWidget* host = 0);</td></tr>
			<tr><td align="right"/><td><a href="#~BGridLayout()">~BGridLayout</a>();</td></tr>
			<tr><td align="right">bool </td><td><a href="#setRowCount(int)">setRowCount</a>(int rowCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#rowCount()">rowCount</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setColumnCount(int)">setColumnCount</a>(int columnCount);</td></tr>
			<tr><td align="right">int </td><td><a href="#columnCount()">columnCount</a>() const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setAlign(int, int, Align)">setAlign</a>(int row, int column, Align align);</td></tr>
			<tr><td align="right">Align </td><td><a href="#align(int, int)">align</a>(int row, int column) const;</td></tr>
			<tr><td align="right">bool </td><td><a href="#setWidget(int, int, BWidget*,Align)">setWidget</a>(int row, int column, BWidget* widget, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setLayout(int, int, BLayout*,Align)">setLayout</a>(int row, int column, BLayout* layout, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSpacer(int, int, BSpacer*,Align)">setSpacer</a>(int row, int column, BSpacer* spacer, Align align = Align_Center);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSpring(int, int, BSpring*)">setSpring</a>(int row, int column, BSpring* spring);</td></tr>
			<tr><td align="right">bool </td><td><a href="#setSpring(int, int,float,float)">setSpring</a>(int row, int column, float widthStretch = 99999.0f, float heightStretch = 99999.0f);</td></tr>
			<tr><td align="right">bool </td><td><a href="#remove(int, int)">remove</a>(int row, int column);</td></tr>
			<tr><td align="right">BWidget* </td><td><a href="#widget(int, int)">widget</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BLayout* </td><td><a href="#layout(int, int)">layout</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BSpacer* </td><td><a href="#spacer(int, int)">spacer</a>(int row, int column) const;</td></tr>
			<tr><td align="right">BSpring* </td><td><a href="#spring(int, int)">spring</a>(int row, int column) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setColumnStretch(int, float)">setColumnStretch</a>(int column, float stretch);</td></tr>
			<tr><td align="right">float </td><td><a href="#columnStretch(int)">columnStretch</a>(int column) const;</td></tr>
			<tr><td align="right">void </td><td><a href="#setRowStretch(int, float)">setRowStretch</a>(int row, float stretch);</td></tr>
			<tr><td align="right">float </td><td><a href="#rowStretch(int)">rowStretch</a>(int row) const;</td></tr>
			<tr><td align="right">BRect </td><td><a href="#cellRect(int, int)">cellRect</a>(int row, int column);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#setHost(BWidget*)">setHost</a>(BWidget* host);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BWidget*)">contain</a>(const BWidget* widget) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BLayout*)">contain</a>(const BLayout* layout) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BSpacer*)">contain</a>(const BSpacer* spacer) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#contain(const BSpring*)">contain</a>(const BSpring* spring) const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(const BWidget*)">remove</a>(const BWidget* widget);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(const BLayout*)">remove</a>(const BLayout* layout);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(const BSpacer*)">remove</a>(const BSpacer* spacer);</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#remove(const BSpring*)">remove</a>(const BSpring* spring);</td></tr>
			<tr><td align="right">virtual void </td><td><a href="#clear()">clear</a>();</td></tr>
			<tr><td align="right">virtual BSizeStretch </td><td><a href="#sizeStretch()">sizeStretch</a>() const;</td></tr>
			<tr><td align="right">virtual BSizePolicy </td><td><a href="#sizePolicy()">sizePolicy</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#fixedSize()">fixedSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#sizeHint()">sizeHint</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#minSize()">minSize</a>() const;</td></tr>
			<tr><td align="right">virtual BSize </td><td><a href="#size()">size</a>() const;</td></tr>
			<tr><td align="right">virtual bool </td><td><a href="#adjust()">adjust</a>() const;</td></tr>
		</table>
		<div id="desc">
			<h2>Detailed Description : </h2>
			<p/>
		</div>
		<h2 id="docs">Member Documentation</h2>
		<div id="BGridLayout(BWidget*)">
			<h3>BGridLayout(BWidget* host = 0);</h3>
		</div>
		<div id="BGridLayout(const BString&,BWidget*)">
			<h3>BGridLayout(const BString& name, BWidget* host = 0);</h3>
		</div>
		<div id="BGridLayout(Policy, Policy,BWidget*)">
			<h3>BGridLayout(Policy widthPolicy, Policy heightPolicy, BWidget* host = 0);</h3>
		</div>
		<div id="~BGridLayout()">
			<h3>~BGridLayout();</h3>
		</div>
		<div id="setRowCount(int)">
			<h3>bool setRowCount(int rowCount);</h3>
		</div>
		<div id="rowCount()">
			<h3>int rowCount() const;</h3>
		</div>
		<div id="setColumnCount(int)">
			<h3>bool setColumnCount(int columnCount);</h3>
		</div>
		<div id="columnCount()">
			<h3>int columnCount() const;</h3>
		</div>
		<div id="setAlign(int, int, Align)">
			<h3>bool setAlign(int row, int column, Align align);</h3>
		</div>
		<div id="align(int, int)">
			<h3>Align align(int row, int column) const;</h3>
		</div>
		<div id="setWidget(int, int, BWidget*,Align)">
			<h3>bool setWidget(int row, int column, BWidget* widget, Align align = Align_Center);</h3>
		</div>
		<div id="setLayout(int, int, BLayout*,Align)">
			<h3>bool setLayout(int row, int column, BLayout* layout, Align align = Align_Center);</h3>
		</div>
		<div id="setSpacer(int, int, BSpacer*,Align)">
			<h3>bool setSpacer(int row, int column, BSpacer* spacer, Align align = Align_Center);</h3>
		</div>
		<div id="setSpring(int, int, BSpring*)">
			<h3>bool setSpring(int row, int column, BSpring* spring);</h3>
		</div>
		<div id="setSpring(int, int,float,float)">
			<h3>bool setSpring(int row, int column, float widthStretch = 99999.0f, float heightStretch = 99999.0f);</h3>
		</div>
		<div id="remove(int, int)">
			<h3>bool remove(int row, int column);</h3>
		</div>
		<div id="widget(int, int)">
			<h3>BWidget* widget(int row, int column) const;</h3>
		</div>
		<div id="layout(int, int)">
			<h3>BLayout* layout(int row, int column) const;</h3>
		</div>
		<div id="spacer(int, int)">
			<h3>BSpacer* spacer(int row, int column) const;</h3>
		</div>
		<div id="spring(int, int)">
			<h3>BSpring* spring(int row, int column) const;</h3>
		</div>
		<div id="setColumnStretch(int, float)">
			<h3>void setColumnStretch(int column, float stretch);</h3>
		</div>
		<div id="columnStretch(int)">
			<h3>float columnStretch(int column) const;</h3>
		</div>
		<div id="setRowStretch(int, float)">
			<h3>void setRowStretch(int row, float stretch);</h3>
		</div>
		<div id="rowStretch(int)">
			<h3>float rowStretch(int row) const;</h3>
		</div>
		<div id="cellRect(int, int)">
			<h3>BRect cellRect(int row, int column);</h3>
		</div>
		<div id="setHost(BWidget*)">
			<h3>virtual void setHost(BWidget* host);</h3>
		</div>
		<div id="contain(const BWidget*)">
			<h3>virtual bool contain(const BWidget* widget) const;</h3>
		</div>
		<div id="contain(const BLayout*)">
			<h3>virtual bool contain(const BLayout* layout) const;</h3>
		</div>
		<div id="contain(const BSpacer*)">
			<h3>virtual bool contain(const BSpacer* spacer) const;</h3>
		</div>
		<div id="contain(const BSpring*)">
			<h3>virtual bool contain(const BSpring* spring) const;</h3>
		</div>
		<div id="remove(const BWidget*)">
			<h3>virtual bool remove(const BWidget* widget);</h3>
		</div>
		<div id="remove(const BLayout*)">
			<h3>virtual bool remove(const BLayout* layout);</h3>
		</div>
		<div id="remove(const BSpacer*)">
			<h3>virtual bool remove(const BSpacer* spacer);</h3>
		</div>
		<div id="remove(const BSpring*)">
			<h3>virtual bool remove(const BSpring* spring);</h3>
		</div>
		<div id="clear()">
			<h3>virtual void clear();</h3>
		</div>
		<div id="sizeStretch()">
			<h3>virtual BSizeStretch sizeStretch() const;</h3>
		</div>
		<div id="sizePolicy()">
			<h3>virtual BSizePolicy sizePolicy() const;</h3>
		</div>
		<div id="fixedSize()">
			<h3>virtual BSize fixedSize() const;</h3>
		</div>
		<div id="sizeHint()">
			<h3>virtual BSize sizeHint() const;</h3>
		</div>
		<div id="minSize()">
			<h3>virtual BSize minSize() const;</h3>
		</div>
		<div id="size()">
			<h3>virtual BSize size() const;</h3>
		</div>
		<div id="adjust()">
			<h3>virtual bool adjust() const;</h3>
		</div>
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